|
NCAA-ISP
|
Methods of the National Collegiate Athletic Association Injury
Surveillance Program, 2014-2015 Through 2018-2019
|
National Collegiate Athletic Association Injury Surveillance Program
|
NCAA-ISP
|
Real
|
Datalys Center.
|
Injury
|
Data collection initiative designed to track and analyze medical
illnesses and injuries that result from sport participation.
|
- Track and analyse injuries and medical illnesses related to sport
participation. 2. Maintain a national collegiate sports injury database
to inform prevention policies. 3. Support collaboration between athletic
trainers, the NCAA, and the Datalys Center to improve injury reporting.
|
Yes
|
4.15
|
No
|
US
|
2005
|
2019
|
2005-2019
|
High school
|
Athlete
|
Both
|
U.S. high school athletes across sanctioned sports
|
500000
|
500000
|
Aprox. 10.5 million athlete exposures
|
Retrospective
|
Multiple
|
Football (boys), Soccer (boys/girls), Volleyball (girls/boys),
Basketball (boys/girls), Wrestling, Baseball, Softball, Field Hockey,
Gymnastics, Ice Hockey, Lacrosse (boys/girls), Swimming/Diving
(boys/girls), Track & Field (boys/girls), Cheerleading, Cross
Country (boys/girls), Tennis (boys/girls)
|
Medical Record
|
- Athlete demographics (sex, age, class year, height, weight) 2.
Injury info (body part, type, mechanism, severity, outcome, surgery, RTP
time) 3. Event info (practice vs competition, level of play, season,
surface, weather) 4. Equipment (helmet, pads, braces, mouthguard,
protective eyewear) 5. Sport-specific variables (position, play
activity, injury mechanism) 6. Environmental and contextual data
(weather, temperature, humidity)
|
Statistical
|
|
MTS-5
|
A novel multivariate time series dataset of outdoor sport activities
|
Sport Activity Multivariate Time Series Dataset 5
|
MTS-5
|
Real
|
Wearable devices.
|
Performance
|
Outdoor sport activity recognition and performance analysis.
|
- Provide multivariate time-series of heart rate, speed, and altitude
recorded in real outdoor environments. 2. Support sports performance
analysis across walking, running, skiing, roller-skiing, and biking. 3.
Facilitate research on physiological–environmental interactions such as
altitude, speed, and heart rate dynamics.
|
Yes
|
4.30
|
Yes. Augmented by concatenating five consecutive one-minute segments
from the same activity
|
Russia
|
2023
|
2024
|
2023-2024
|
Adult
|
Athlete
|
Male
|
One non-competitive adult male athlete performing various outdoor
activities
|
228
|
1140
|
228 full-length outdoor activities; 1140 one-minute segments after
preprocessing
|
Longitudinal
|
Multiple
|
Walking, Running, Skiing, Roller-Skiing, Biking
|
Physiological
|
- Heart Rate (bpm) 2. Speed (m/s, GPS-derived) 3. Altitude (m,
barometric pressure–based). 4. Metadata: sport category, device type
(Garmin Forerunner 920XT, Garmin Vivosport). 5. Derived metrics (segment
averages, standard deviations, standardized z-scores).
|
Statistical
|
|
Pre-SCoV2
|
Comprehensive Dataset on Pre-SARS-CoV-2 Infection Sports-Related
Physical Activity Levels, Disease Severity, and Treatment Outcomes:
Insights and Implications for COVID-19 Management
|
Pre-SARS-CoV-2 Infection Sports-Related Physical Activity Levels,
Disease Severity, and Treatment Outcomes Dataset
|
Pre-SCoV2
|
Real
|
Online self-report questionnaire.
|
Injury
|
To examine how pre-infection physical activity levels relate to COVID-19
disease severity and treatment outcomes.
|
- Provide harmonized physical activity and COVID-19 severity
categories for analysis. 2. Enable evaluation of associations between PA
levels and treatment patterns.
|
Yes
|
2.70
|
No
|
Greece
|
NA
|
2023
|
2023
|
Adult
|
Athlete
|
Both
|
Adults (aged 18–70+) with confirmed SARS-CoV-2 infection within 30–40
days prior to participation
|
5829
|
5829
|
5,829 participants (1,962 males; 3,867 females)
|
Cross-sectional
|
Multiple
|
Active-Q questionnaire: aerobics/cardio, weightlifting, jogging/running,
athletics, spinning/cycling, swimming, team ball sports (soccer,
basketball, volleyball, floorball), dance, horseback riding, ice hockey,
skiing, martial arts, boxing/wrestling, yoga/Pilates/Tai chi,
tennis/badminton/table tennis, squash, sailing/rowing, motorsports, rock
climbing
|
Survey
|
- Demographics (age, sex, education, region, ethnicity). 2.
Anthropometrics (height, weight, BMI). 3. Sports-related physical
activity (MET-min/week, frequency, duration). 4. Medical conditions (19
high-risk categories). 5. Vaccination status (type, doses, intervals).
6. Reinfection frequency. 7. COVID-19 disease severity (5-level scale).
8. Treatment category (5-level scale).
|
Statistical
|
|
ICAD
|
Cross-sectional and longitudinal associations of active travel,
organised sport and physical education with accelerometer-assessed
moderate-to-vigorous physical activity in young people: the
International Children’s Accelerometry Database
|
International Children’s Accelerometry Database
|
ICAD
|
Real
|
Self-reported physical activity domains.
|
Performance
|
To understand daily moderate-to-vigorous physical activity (MVPA) in
children and adolescents.
|
- Quantify cross-sectional links between domain-specific activities
and MVPA. 2. Assess whether baseline activity domains predict future
changes in MVPA. 3. Inform policy and interventions on which activity
domains contribute most to youth physical activity.
|
Yes
|
2.55
|
No
|
Europe, US, Brazil, Australia
|
2008
|
2017
|
2008-2017
|
Adolescent
|
Multiple
|
Both
|
Children and adolescents (5–18 years) from international cohort studies
|
47000
|
47000
|
>47,000 participants from 20+ contributing studies (variable by data
type)
|
ALL
|
Fitness
|
Free-living physical activity and sedentary behavior across daily life
(not specific sports, but includes intensity classifications from
sedentary to vigorous)
|
Accelerometer
|
- Accelerometer variables: counts per minute (CPM), wear time
(daily/hourly), sedentary/light/moderate/vigorous activity durations,
bouted and accumulated intensities, Evenson/Pate/Block cut-point derived
variables. 2. Non-accelerometer variables: demographics, anthropometrics
(height, weight, waist, skinfolds), blood pressure, glucose, insulin,
lipids, diet, home/family, and school-related data.
|
Statistical
|
|
LLBD
|
A Quantitative Assessment Grading Study of Balance Performance Based on
Lower Limb Dataset
|
Lower Limb Dataset for Quantitative Balance Assessment
|
LLBD
|
Real
|
Inertial measurement units (IMUs) collecting lower-limb 3D motion
signals.
|
Movement
|
To measure, classify, and quantify human balance during controlled
motion tasks using wearable sensor data.
|
- Support objective grading of balance ability using sensor-based
motion features. 2. Provide data for designing balance-training tools,
screening protocols, and sport-performance assessments.
|
Yes
|
3.65
|
No
|
China
|
NA
|
2022
|
2022
|
Adult
|
Multiple
|
Both
|
College students (mean age 25.35 ± 2.35 years) screened for normal motor
function and balance
|
800
|
20
|
800 trials, 20 subjects × 4 movement types × 10 repetitions (7-sensor
IMU data at 100 Hz, multiple frames per trial)
|
Cross-sectional (Repeated measures)
|
Fitness
|
Static standing (upright), walking (6-step gait), squatting, and
BOSU-ball squatting representing balance and coordination tasks
|
Accelerometer
|
- 3D acceleration (x,y,z) 2. 3D angular velocity (x,y,z). 3.
Quaternion (w,x,y,z) 4. Velocity (x,y,z). 5. Position (x,y,z). 6. BVH
skeleton data (joint rotation angles and bone lengths). 7. Derived
features (RMS, kurtosis, skewness, ApEn, total energy, mean motion
period, peak power).
|
Statistical
|
|
UCF-SAD
|
Exploring the potential of deep learning techniques for analyzing
athlete movements in competitive athletics sports
|
UCF Sports Action Dataset
|
UCF-SAD
|
Real
|
Collected from broadcast television channels.
|
Injury
|
To predict professional football players’ injury risk and identify key
factors contributing to future injury probability.
|
- Provide integrated biomarker, training-load, and medical-history
features for injury-risk modeling. 2. Enable development and comparison
of machine-learning predictive algorithms.
|
Yes
|
3.10
|
No
|
US, UK
|
NA
|
2008
|
2008
|
Adult
|
Athlete
|
Both
|
Professional athletes and sport participants captured from real TV
broadcasts
|
150
|
10
|
150 video clips, 10 sports actions (720×480 resolution)
|
Cross-sectional
|
Multiple
|
Diving, Golf Swing, Kicking, Lifting, Riding Horse, Running,
Skateboarding, Swinging Sideways, Swinging on Bench, Walking
|
Video
|
- RGB frames (720×480). 2. Human bounding boxes. 3. Action labels (10
classes). 4. Temporal segmentation. 5. Gaze annotation.
|
GAN-based
|
|
OSD
|
Exploring the potential of deep learning techniques for analyzing
athlete movements in competitive athletics sports
|
Olympic Sports Dataset
|
OSD
|
Real
|
Collected from Youtube.
|
Injury
|
To predict professional football players’ injury risk and identify key
factors contributing to future injury probability.
|
- Provide integrated biomarker, training-load, and medical-history
features for injury-risk modeling. 2. Enable development and comparison
of machine-learning predictive algorithms.
|
Yes
|
3.15
|
No
|
International
|
NA
|
2010
|
2010
|
Adult
|
Elite
|
Both
|
Olympic athletes performing official Olympic events
|
800
|
16
|
800 video clips, 16 Olympic sports; 50 videos per sport class
|
Cross-sectional
|
Multiple
|
High Jump, Long Jump, Triple Jump, Pole Vault, Discus Throw, Hammer
Throw, Javelin Throw, Shot Put, Basketball Layup, Bowling, Tennis Serve,
Platform Diving, Springboard Diving, Snatch, Clean & Jerk,
Gymnastics Vault
|
Video
|
- Spatiotemporal motion features (3D Harris interest points). 2.
Histogram of Gradients (HoG). 3. Histogram of Optical Flow (HoF). 4.
Temporal segments and anchor points for each motion classifier.
|
GAN-based
|
|
HTHARD
|
Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition
Using Wrist-Worn Inertial Sensors
|
Hang-Time HAR (Human Activity Recognition) Dataset for Basketball
Activity
|
HTHARD
|
Real
|
Wrist-worn sensors collecting multi-device inertial data.
|
Movement
|
Collect synchronised multi-sensor inertial data during basketball
activities (locomotion, shots, layups) and annotate them with multi-tier
ground-truth labels.
|
- Provide high-resolution IMU signals for basketball-specific HAR
research. 2. Enable benchmarking of deep learning models for classifying
complex basketball movements.
|
Yes
|
3.15
|
No
|
Germany, US
|
NA
|
2021
|
2021
|
Adult
|
Athlete
|
Both
|
Professional basketball players (21 male, 3 female); ages 18–39; mixed
skill levels (16 expert, 8 novice); 13 players from Germany and 11 from
USA
|
5030378
|
24
|
24 players × multi-session recordings (aprox. 27.7 hours of labeled
data), 5,030,378 samples
|
Cross-sectional
|
Basketball
|
Basketball (including both FIBA and NBA rules)
|
Accelerometer
|
- 3D acceleration (x, y, z). 2. Timestamp (ms). 3. Participant
metadata (ID, age, sex, hand dominance, height, weight, experience
level). 4. Four annotation layers: Coarse (session type), Basketball
(activity), Locomotion (movement type), In/Out (court participation).
|
Statistical
|
|
NATOPS
|
Applying Deep Learning-Based Human Motion Recognition System in Sports
Competition
|
NATOPS Video Dataset
|
NATOPS
|
Real
|
Video collection from small hand movements in 24 sports fields.
|
Movement
|
To understand human motion recognition system for sports competitions,
using video data to detect, track, and classify athletic movements.
|
- Recognize micromotions and fine-grained hand/ball interactions in
sports. 2. Fuse manual (trajectory, static features) and deep-learning
RGB/time features for more robust tactical analysis.
|
Yes
|
1.45
|
No
|
China
|
NA
|
2022
|
2022
|
Adult
|
Athlete
|
NA
|
Adults performing standardized hand gestures and micromotions
|
480
|
20
|
480 total actions, 20 gesture categories × 24 hand movements per
category
|
Cross-sectional
|
Multiple
|
Micromotions and gesture actions in basketball and volleyball
|
Video
|
- RGB color frames. 2. Temporal motion templates (64×48 frames). 3.
Fuzzy membership functions. 4. Manual (IDT) and deep learning (CNN)
feature descriptors.
|
GAN-based
|
|
RBD
|
Multi-Output Sequential Deep Learning Model for Athlete Force Prediction
on a Treadmill Using 3D Markers
|
Running Biomechanics Dataset (RBDS)
|
RBD
|
Real
|
Inertial sensors, motion tracking, EMG signals for collection.
|
Movement
|
To capture synchronised multimodal biomechanical signals for the
estimation and evaluation of elbow and shoulder joint torques during
different dynamic actions.
|
- Provide multimodal sensor data for modelling human upper-limb
kinetics. 2. Support rehabilitation, ergonomics, and sports-performance
assessment by quantifying muscular and joint loading.
|
Yes
|
2.90
|
No
|
Brazil
|
NA
|
2017
|
2017
|
Adult
|
Athlete
|
Male
|
Runners (≥20 km/week, 5 min/km pace, familiar with treadmill running)
|
168
|
20
|
28 participants × 3 speeds × both limbs, 168 raw motion and force
datasets (aprox. 12 files per subject)
|
Cross-sectional (Repeated measures)
|
Running
|
Running biomechanics (treadmill running)
|
Biomechanical
|
- 3D marker coordinates (96 markers). 2. Ground reaction forces (Fx,
Fy, Fz). 3. Center of pressure (COPx, COPy, COPz). 4. Joint torques and
powers (hip, knee, ankle). 5. Demographics, foot-strike patterns,
running habits, muscle strength, and flexibility metadata.
|
Statistical
|
|
CAIFSD
|
Prevalence and impact of chronic ankle instability in female sport: a
cross-sectional study
|
Chronic Ankle Instability in Female Sport Dataset (CAI-FSD)
|
CAIFSD
|
Real
|
Online cross-sectional survey.
|
Injury
|
Assessment of ankle health, instability, and functional impact in female
participants of netball, soccer, basketball, and volleyball.
|
- Identify the prevalence of chronic ankle instability in female
athletes. 2. Evaluate its impact on ankle function and quality of life.
3. Provide sport and sex specific evidence to guide rehabilitation and
injury prevention.
|
Yes
|
2.70
|
No
|
Australia, New Zealand, UK, US
|
NA
|
2024
|
2024
|
Adult
|
Athlete
|
Female
|
Female athletes (≥ 18 years) participating in netball, soccer,
basketball, volleyball for at least 12 months
|
258
|
578
|
578 survey responses received; 258 complete datasets used for analysis
(Australia 27%, n = 106; New Zealand 19%, n = 75; UK 44%, n = 170; USA
7%, n = 29)
|
Cross-sectional
|
Multiple
|
Netball, soccer, basketball, and volleyball
|
Survey
|
- Demographics (age, height, mass, country, level of play, years in
sport). 2. Ankle injury history (type, side, frequency, fracture vs
sprain). 3. Cumberland Ankle Instability Tool (CAIT) scores. 4. Foot and
Ankle Ability Measure Sport (FAAM-S) scores. 5. Health-Related Quality
of Life (HRQOL-14) scores. 6. Classification (CAI, Potential Coper, No
Injury).
|
Statistical
|
|
Sports-1M
|
Big Data and Deep Learning-Based Video Classification Model for Sports
|
Sports 1Million Dataset
|
Sports-1M
|
Real
|
Collected from YouTube Topics API.
|
Tactical
|
Automatic classification of sports videos.
|
- Identify and classify complex sports movements from video data. 2.
Support automatic description and semantic labeling of sports actions.
|
Yes
|
2.95
|
No
|
International
|
NA
|
2014
|
2014
|
Adult
|
Multiple
|
Both
|
Public sports videos on YouTube representing a broad range of athletic
activities
|
1000000
|
1000000
|
1 million YouTube videos belonging to 487 sports classes (aprox.1 000–3
000 videos per class)
|
Cross-sectional
|
Multiple
|
487 sport categories organized in a hierarchical taxonomy: Aquatic
Sports, Team Sports, Winter Sports, Ball Sports, Combat Sports, Sports
with Animals, etc.; includes 6 types of bowling, 7 of American football,
23 of billiards
|
Video
|
- Video class label (487 sports categories). 2. YouTube metadata
(title, description, tags). 3. RGB video frames. 4. Sampled 10-frame
clips. 5. Train/validation/test splits. 6. Automatically generated
annotations (weakly labeled).
|
Statistical
|
|
SKMD
|
Applying Deep Learning and Computer Vision Techniques for an e-Sport and
Smart Coaching System Using a Multiview Dataset: Case of Shotokan Karate
|
Multiview Shotokan Karate Dataset (SKMD)
|
SKMD
|
Real
|
Multiview videos of a 6th-Dan Shotokan Karate athlete.
|
Movement
|
To enable automated detection, recognition, classification, and scoring
of Karate techniques using deep learning for smart coaching and e-sport
systems.
|
- Enable consistent classification of Karate techniques across
multiple camera views. 2. Provide reliable reference movement patterns
for automated scoring and feedback.
|
Yes
|
2.35
|
No
|
Morocco
|
NA
|
2021
|
2021
|
Adult
|
Athlete
|
Male
|
6th-Dan Shotokan Karate expert (coach) performing 8 basic movements
recorded for pose estimation; dataset designed for training intelligent
e-coaching systems
|
24
|
1
|
24+ video segments aprox. used for model training and testing; 8
Shotokan Karate movements × 3 camera views (Front, Right, Left) ×
multiple repetitions per view
|
Cross-sectional
|
Karate
|
Shotokan Karate
|
Video
|
- 2D body keypoints (OpenPose/FastPose: up to 135 joints). 2. 3D body
coordinates (via VIBE reconstruction). 3. Pose estimation confidence
maps. 4. Movement type labels (8 classes: Gedan Barei, Tsuki Chudan,
Tsuki Jodan, Soto Uke, Shuto Uke, Mae Giri, Mawashi Giri, Yoko Giri). 5.
View identifier (Left, Right, Front). 6. Model parameters and training
logs (LSTM, ST-GCN).
|
GAN-based
|
|
FFTSC-10Y
|
Nonoperative Treatment of Finger Flexor Tenosynovitis in Sport
Climbers-A Retrospective Descriptive Study Based on a Clinical 10-Year
Database
|
Finger Flexor Tenosynovitis in Sport Climbers 10-Year Clinical Database
|
FFTSC-10Y
|
Real
|
Retrospective 10 year clinical database with ultrasound-based diagnosis
and follow-up questionnaires.
|
Injury
|
Evaluate injury characteristics and outcomes of conservative treatment
for finger flexor tenosynovitis in sport climbers.
|
- Describe injury patterns, triggers, and therapy contents in
climbers. 2. Assess the effectiveness of nonoperative treatment in
reducing pain and restoring climbing function. 3. Identify baseline
factors associated with symptom duration and recovery.
|
Yes
|
2.15
|
No
|
Switzerland
|
2010
|
2019
|
2010-2019
|
Adult
|
Athlete
|
Both
|
Adult sport climbers (≥ 18 years) diagnosed with finger flexor
tenosynovitis related to climbing
|
65
|
65
|
65 sport climbers (49 male, 16 female; mean age 34.1 years)
|
Retrospective
|
Climbing
|
Rock climbing / sport climbing
|
Survey
|
- Demographics (age, sex, climbing level, years of experience). 2.
Ultrasound pulley thickness (A2, A4). 3. Pain intensity (VAS). 4.
Therapy components (modelling clay, compression fingerling, taping,
ergotherapy, medication, load reduction). 5. Injury triggers (hard
training, crimping, repeated moves). 6. Functional outcomes (SANE score,
return to climbing level).
|
Statistical
|
|
NEISS
|
Musculoskeletal injuries during trail sports: Sex- and age-specific
analyses over 20 years from a national injury database
|
National Electronic Injury Surveillance System (NEISS)
|
NEISS
|
Real
|
Retrospective extraction of 20 years of trail-sport injury records.
|
Injury
|
Identify musculoskeletal injury patterns in hikers, trail runners, and
mountain bikers across age and sex groups.
|
- Describe how injury rates differ by sex, age, and trail-sport type.
2. Identify which diagnoses and body regions are most affected in trail
sports. 3. Support injury-prevention planning by showing long-term
trends in trail-sport injuries.
|
Yes
|
3.00
|
No
|
US
|
2002
|
2021
|
2002-2021
|
Adult
|
Multiple
|
Both
|
U.S. emergency department patients with musculoskeletal injuries
sustained during trail sports (hiking, trail running, or mountain
biking)
|
9835
|
9835
|
9,835 injuries cases recorded
|
Retrospective
|
Multiple
|
Hiking, Trail Running, Mountain Biking
|
Medical Record
|
- Age, sex, race, ethnicity. 2. Diagnosis code (amputation,
concussion, contusion, crushing, dislocation, fracture, laceration,
nerve damage, puncture, strain/sprain). 3. Body part injured. 4. Product
code. 5. Injury narrative. 6. Statistical weighting variable for
national estimates.
|
Statistical
|
|
NHL-ATR
|
Outcomes Following Achilles Tendon Ruptures in the National Hockey
League: A Retrospective Sports Database Study
|
National Hockey League Achilles Tendon Injury Dataset
|
NHL-ATR
|
Real
|
Retrospective extraction of Achilles tendon rupture cases from four
publicly available NHL injury databases in websites.
|
Injury
|
Evaluate incidence, mechanisms, treatment strategies, return to play
timelines, and performance outcomes after tendon rupture in NHL
athletes.
|
- Quantify how often Achilles tendon ruptures occur in NHL players. 2.
Describe mechanisms of rupture and patterns of management. 3. Assess how
these injuries influence return to play rates and post-injury
performance.
|
Yes
|
2.10
|
No
|
Canada, US
|
2008
|
2024
|
2008-2024
|
Adult
|
Athlete
|
Male
|
Professional male ice hockey players participating in the National
Hockey League (NHL)
|
15
|
15
|
15 confirmed Achilles tendon rupture cases across 16 seasons
|
Retrospective
|
Ice Hokey
|
Ice hockey (National Hockey League)
|
Medical Record
|
- Player demographics (age, position, BMI, years active). 2. Career
and season-level performance metrics (games played, goals, assists,
points, plus/minus, penalty minutes, power play/short-handed stats,
shots, time on ice, shooting percentage, faceoff percentage). 3. Injury
characteristics (mechanism: non-contact/laceration; timing:
in-season/off-season). 4. Treatment method (surgical vs non-surgical).
5. Return to play metrics (RTP rate, time missed, recovery months).
|
Statistical
|
|
MTFnFD
|
AI-Assisted Fatigue and Stamina Control for Performance Sports on
IMU-Generated Multivariate Times Series Datasets
|
Multivariate Time Series Data of Fatigued and Non-Fatigued Running from
Inertial Measurement Units
|
MTFnFD
|
Real
|
IMU-based multivariate time-series collection.
|
Performance
|
Dataset created to monitor biomechanical changes, quantify fatigue and
stamina prediction in sports performance.
|
- Identify biomechanical markers associated with fatigue and stamina.
2. Enable real-time monitoring and personalised training adjustments
based on sensor-derived performance metrics.
|
Yes
|
2.15
|
No
|
Ireland
|
NA
|
2023
|
2023
|
Adult
|
Athlete
|
NA
|
Adult runners, injury-free
|
19
|
19
|
19 participants; multiple runs (400-m pre-fatigue and post-fatigue)
|
Cross-sectional
|
Running
|
Running
|
Accelerometer
|
- Participant ID. 2. Fatigue label (F/NF). 3. Time-series of
acceleration (ax, ay, az). 4. Angular velocity (wx, wy, wz). 5. Magnetic
orientation (mx, my, mz). 6. Derived composite magnitudes (acceleration,
gyroscope). 7. Stamina/fatigue prediction labels.
|
GAN-based
|
|
TeamTrack
|
TeamTrack: A Dataset for Multi-Sport Multi-Object Tracking in Full-pitch
Videos
|
TeamTrac Dataset for Multi-Sport Multi-Object Tracking in Full-Pitch
Videos
|
TeamTrack
|
Real
|
Full multi-view video capture (drone top-view and fisheye side-view)
with manual and interpolated annotations.
|
Tactical
|
To provide a large-scale benchmark for evaluating multi-object tracking
in complex team-sport scenarios.
|
- Enable development of tracking models that handle players with
similar appearance. 2. Support evaluation of MOT performance under
occlusion, dense formations, and fast motion.
|
Yes
|
4.50
|
No
|
Japan, China
|
NA
|
2023
|
2023
|
Adult
|
Athlete
|
Both
|
University-level male and female athletes competing in soccer,
basketball, and handball games
|
279900
|
279900
|
> 279,900 annotated frames and 4,374,900 bounding boxes from 150
minutes of match recordings
|
Cross-sectional
|
Multiple
|
Soccer, Basketball, Handball
|
Video
|
- Bounding box coordinates (x, y, width, height). 2. Frame number. 3.
Object ID (persistent player tracking). 4. Sport type and camera
perspective (side or top view). 5. Team labels (in SportsLabKit format).
6. Motion metrics (IoU, trajectory positions).
|
GAN-based
|
|
FineSports
|
FineSports: A Multi-person Hierarchical Sports Video Dataset for
Fine-grained Action Understanding
|
Multi-Person Hierarchical Sports Video Dataset for Fine-Grained Action
Understanding
|
FineSports
|
Real
|
Game videos collected from the NBA official replay archive.
|
Tactical
|
To build a benchmark that enables accurate analysis of fine-grained
movements and multi-player interactions in basketball videos.
|
- It supports evaluating fine-grained action recognition models. 2. It
enables development of spatial-temporal action localization systems.
|
Yes
|
3.30
|
No
|
China
|
NA
|
2024
|
2024
|
Adult
|
Athlete
|
Male
|
Professional basketball players from the NBA
|
10000
|
10000
|
10,000 annotated NBA video samples; 16,000 action instances; 123,000
spatial bounding boxes; 32,096 temporal boundaries
|
Cross-sectional
|
Basketball
|
Basketball
|
Video
|
- Bounding box coordinates per player per frame. 2. Player ID and role
(ball handler, teammate, opponent). 3. Action type (12 categories). 4.
Sub-action type (52 fine-grained procedures). 5. Frame number. 6.
Temporal boundaries of actions.
|
GAN-based
|
|
DeepSportradar-v1
|
DeepSportradar-v1: Computer Vision Dataset for Sports Understanding with
High Quality Annotations
|
Computer Vision Dataset for Sports Understanding with High Quality
Annotations
|
DeepSportradar-v1
|
Real
|
High-resolution basketball game footage captured with camera.
|
Tactical
|
Provide real-world multi-task computer-vision data for benchmarking and
developing basketball analytics models.
|
- It enables precise estimation of ball position, camera parameters,
and player boundaries in real games. 2. It supports player tracking and
identity recognition across diverse arenas.
|
Yes
|
2.80
|
No
|
France
|
NA
|
2022
|
2022
|
Adult
|
Athlete
|
Male
|
Professional male basketball players, coaches, and referees from the
French LNB Pro A league
|
423
|
37
|
37 games across 15 arenas; 223 training, 37 validation, 64 testing
images for segmentation; 99 video sequences and 18,703 cropped player
thumbnails for re-identification
|
Cross-sectional
|
Basketball
|
Basketball
|
Image
|
- Ball 3D coordinates. 2. Camera calibration matrices
(intrinsic/extrinsic). 3. Human segmentation masks. 4. Player thumbnails
with identity labels. 5. Arena labels and camera metadata.
|
GAN-based
|
|
MultiSports
|
MultiSports: A Multi-Person Video Dataset of Spatio-Temporally Localized
Sports Actions
|
Multi-Person Video Dataset of Spatio-Temporally Localized Sports Actions
|
MultiSports
|
Real
|
Manually annotated soccer broadcast video frames
|
Tactical
|
Support accurate and real-time detection of the soccer ball in broadcast
conditions.
|
- It enables development of ball-detection models in real match
environments. 2. It supports evaluation of detection performance under
occlusion, fast motion, and camera changes.
|
Yes
|
3.20
|
No
|
China
|
NA
|
2021
|
2021
|
Adult
|
Athlete
|
Both
|
Professional and elite athletes across four sports (basketball, soccer,
volleyball, and aerobic gymnastics)
|
3200
|
3200
|
3,200 video clips, 37,701 annotated action instances, 902,000 bounding
boxes, from 247 competitions
|
Cross-sectional
|
Multiple
|
Basketball, Soccer, Volleyball, Aerobic Gymnastics
|
Video
|
- Action class (66 fine-grained labels). 2. Temporal boundaries
(start/end frame). 3. Player bounding boxes (x, y, w, h per frame). 4.
Sport type. 5. Instance ID. 6. Frame rate (25 fps). 7. Clip metadata
(competition, duration).
|
GAN-based
|
|
WEAR
|
WEAR: An Outdoor Sports Dataset for Wearable and Egocentric Activity
Recognition
|
Outdoor Sports Dataset for Wearable and Egocentric Activity Recognition
|
WEAR
|
Real
|
Collected synchronized egocentric video (GoPro) and 3D accelerometer
data from four limb-mounted smartwatches.
|
Movement
|
To evaluate and benchmark human activity recognition methods using
wearable inertial sensors, GoPro video, and fused multimodal data in
real outdoor conditions.
|
- It supports classification of outdoor activities using egocentric
video. 2. It allows assessment of whether sensor–video fusion improves
activity recognition accuracy.
|
Yes
|
2.85
|
No
|
Germany
|
NA
|
2024
|
2024
|
Adult
|
Athlete
|
Both
|
Adult participants, performing outdoor workout activities
|
22
|
22
|
22 participants × 18 activities × 11 locations. Aprox. 19 hours of
synchronized inertial and video data ( around 50 minutes per subject)
|
Cross-sectional
|
Fitness
|
Fitness and outdoor bodyweight exercises (jogging, push-ups, lunges,
burpees, sit-ups, stretching)
|
Video
|
- 3D accelerometer signals (x, y, z for 4 sensors). 2. Egocentric
video frames. 3. Participant metadata (ID, gender, fitness level,
height, weight, frequency of workouts). 4. Session metadata (location,
weather, sensor sync time). 5. Annotation timestamps (.csv, .srt).
|
GAN-based
|
|
SportsHHI
|
SportsHHI: A Dataset for Human-Human Interaction Detection in Sports
Videos
|
Dataset for Human-Human Interaction Detection in Sports Videos
|
SportsHHI
|
Real
|
Manual collection and annotations in basketball & volleyball videos.
|
Player
|
Benchmark for detection of player interactions requiring spatio-temporal
reasoning.
|
- Enable development of models that detect and classify player
interactions. 2. Improve multi-person video understanding in crowded
sports scenes.
|
Yes
|
3.30
|
No
|
China
|
NA
|
2024
|
2024
|
Adult
|
Athlete
|
Both
|
Professional basketball and volleyball athletes (both male and female)
from international and club-level competitions
|
11398
|
11398
|
11,398 annotated keyframes, 50,649 human-human interaction instances,
118,075 bounding boxes across 160 sports videos (80 basketball, 80
volleyball)
|
Cross-sectional
|
Multiple
|
Basketball and Volleyball
|
Video
|
- Human bounding boxes (x, y, width, height). 2. Subject/object IDs.
3. Thirty-four interaction classes (technical, tactical,
confrontational). 4. Interaction triplet ⟨S, I, O⟩. 5. Visibility flags.
6. Frame metadata. 7. Temporal continuity (5 FPS linking).
|
GAN-based
|
|
ScopeSense
|
ScopeSense: An 8.5-Month Sport, Nutrition, and Lifestyle Lifelogging
Dataset
|
8.5-Month Sport, Nutrition, and Lifestyle Lifelogging Dataset
|
ScopeSense
|
Real
|
Lifelogging with digitised monitoring systems of biometrics, nutrition
and training.
|
Performance
|
To capture sport, nutrition, wellness, and lifestyle data from two
individuals for longitudinal analysis.
|
- Enable modelling of individual health, wellness, and training
patterns. 2. Support the development of personalised and proactive
health analytics. 3. Allow exploration of relationships between diet,
activity, biometrics, and subjective well-being.
|
Yes
|
2.15
|
No
|
Norway
|
NA
|
2021
|
2021
|
Adult
|
Normal
|
Male
|
Adult males with regular exercise and standard diet
|
510
|
2
|
2 participants × 255 days. Aprox. 510 participant-days; thousands of
biometric, nutrition, and wellness data points
|
Longitudinal
|
Fitness
|
Running, strength training, general exercise (self-logged sessions)
|
Physiological
|
- Apple Watch: heart rate, ECG, oxygen saturation, sleep, step count,
flights climbed, energy use, exercise sessions, distance, elevation. 2.
Lifesum: meals, snacks, food names, brands, portion weights, nutrients
(calories, carbs, fats, proteins, sodium, potassium, cholesterol), and
body weight. 3. PMSys: subjective wellness (fatigue, stress, soreness,
sleep duration, sleep quality, mood, readiness, injuries, training
load).
|
Statistical
|
|
SportsMOT
|
SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports
Scenes
|
Large Multi-Object Tracking Dataset in Multiple Sports Scenes
|
SportsMOT
|
Real
|
Manual annotation of sports videos using a customised labelling tool
with propagated bounding boxes and ID tracking.
|
Tactical
|
To create a large-scale, sports-specific multi-object tracking dataset
enabling player tracking for statistics, motion analysis, and tactical
evaluation.
|
- Enable development of Multiple Object Tracking (MOT) models that
handle fast and variable-speed motion in sports. 2. Support learning
appearance-based association where players have similar yet
distinguishable visual features. 3. Provide data for analysing player
movement, team tactics, and sports performance.
|
Yes
|
3.90
|
No
|
China
|
NA
|
2023
|
2023
|
Adult
|
Athlete
|
Both
|
Professional athletes (basketball, volleyball, football players) from
real-world competition broadcasts
|
150379
|
240
|
240 video sequences, 150,379 frames, 1,629,490 bounding boxes, and 3,401
unique player tracks across 3 sports
|
Cross-sectional
|
Multiple
|
Basketball, Volleyball, Soccer
|
Video
|
- Bounding box coordinates (x, y, w, h). 2. Track ID. 3. Frame index.
4. Sport category. 5. Video metadata. 6. Occlusion flags.
|
GAN-based
|
|
BMT-Bench
|
Bmt-Bench: A Benchmark Sports Dataset For Video Generation
|
Badminton Benchmark
|
BMT-Bench
|
Real
|
Manual collection of high-speed video recording, distortion correction,
and expert labeling of badminton match clips.
|
Tactical
|
To provide a video benchmark enabling future frame prediction, and
real-time object detection in badminton.
|
- Enable object detection and shuttlecock tracking in high-speed
badminton rallies. 3. Allow fair comparison of machine learning and
computer vision methods using standardised, fine-grained badminton video
data.
|
Yes
|
3.30
|
No
|
Taiwan
|
NA
|
2023
|
2023
|
Adult
|
Athlete
|
Both
|
Semi-professional badminton players from the NCU badminton team
|
2005
|
19
|
2,005 labeled and unlabeled video clips; 19 players; 60 FPS video
recordings at 1280×960 resolution.
|
Cross-sectional
|
Badminton
|
Badminton
|
Video
|
- Player ID and side (red/blue). 2. Stroke type and sequence. 3. Score
per rally. 4. Shuttlecock bounding boxes (labeled dataset). 5. Frame
index and timestamps. 6. Cropped rally clips. 7. Calibration metadata
for camera correction.
|
GAN-based
|
|
DeepSportradar-v2
|
DeepSportradar-v2: a Multi-Sport Computer Vision Dataset for Sport
Understandings
|
Multi-Sport Computer Vision Dataset for Sport Understandings
|
DeepSportradar-v2
|
Real
|
Computer vision Cricket datasets built from automated camera recordings.
|
Tactical
|
Provide benchmark datasets in cricket such as player segmentation,
player re-identification, ball tracking, and bowl-release detection.
|
- Enable evaluation of computer-vision models across Cricket with
different dynamics and camera conditions. 2. Support development of
algorithms for segmentation, re-identification, calibration, and
temporal action detection.
|
Yes
|
2.85
|
No
|
International
|
NA
|
2023
|
2023
|
Adult
|
Athlete
|
NA
|
Professional cricket players from global matches
|
40
|
40
|
40 videos, 26 annotated (18 train, 8 test), 14 challenge videos
|
Cross-sectional
|
Cricket
|
Cricket
|
Video
|
- Player bounding boxes and instance masks (x, y, w, h). 2. Role
labels (player, referee, coach). 3. Camera calibration matrices. 4.
Re-identification image crops. 5. Cricket bowl release event tags. 6.
Player and team metadata.
|
GAN-based
|
|
PMData
|
PMDATA: A Sports Logging Dataset
|
Sports Logging Dataset
|
PMData
|
Real
|
Logged over five months using digitised monitoring systems biometrics,
nutrition, training load, injuries and food mages from smartphone
cameras.
|
Performance
|
To combine lifelogging and sports-activity logging into a unified
dataset to enable analysis of daily life, wellness, and sports-related
behaviour.
|
- Enable prediction of weight and performance changes using combined
sensor and self-report data. 2. Support analysis of relationships
between sleep, wellness, training load, food intake, and physiological
responses.
|
Yes
|
3.40
|
No
|
Norway
|
NA
|
2020
|
2020
|
Adult
|
Multiple
|
Both
|
Adults aged 25–60, mixed athletic backgrounds (active, former athletes,
sedentary individuals).
|
2440
|
16
|
16 participants × 5 months = 80 participant-months; total of 2,440
activity sessions, 20,991,392 heart rate entries, 1,747 wellness
reports, 225 injury logs, 1,569 daily diet reports, 644 food images.
|
Longitudinal
|
Fitness
|
General physical activities running, walking, treadmill, cycling, gym
workouts (self-reported)
|
Physiological
|
- Fitbit Versa 2: heart rate, calories, steps, distance, sleep score,
resting heart rate, time in HR zones, sedentary/active minutes. 2. PMSys
app: training load (sRPE), fatigue, sleep duration/quality, soreness,
stress, mood, readiness, injury logs (body location, severity). 3.
Google Forms: daily meals, drinks, alcohol intake, weight, food
frequency, fluid consumption, food images with EXIF metadata.
|
Statistical
|
|
C-Sports
|
Collective Sports: A multi-task dataset for collective activity
recognition
|
Collective Sports (C-Sports) Dataset
|
Csports
|
Real
|
Web-collected real sports videos.
|
Tactical
|
To provide a multi-sport benchmark for recognising collective activities
and sports categories.
|
- Support multi-task learning for simultaneous recognition of
activities and sport categories. 3. Assess how well models generalise to
unseen sports contexts using the unseen-sports data.
|
Yes
|
4.15
|
No
|
International
|
NA
|
2020
|
2020
|
Adult
|
Multiple
|
Both
|
Professional and amateur athletes from 11 sports collected from public
video sources
|
167935
|
2187
|
2,187 video clips; 167,935 total frames; 11 sports categories × 5
collective activities
|
Cross-sectional
|
Multiple
|
Football, Basketball, Dodgeball, Soccer, Handball, Hurling, Ice Hockey,
Lacrosse, Rugby, Volleyball, Water Polo
|
Video
|
- Sports category (11 total). 2. Collective activity (5 total:
Gathering, Dismissal, Passing, Attack, Wandering).
|
GAN-based
|
|
nflfastR
|
NA
|
National Football League
|
CRAN
|
Real
|
Scrapes and compiles NFL play-by-play data back to 1999 using JSON
sources.
|
Tactical
|
To provide complete, and enhanced NFL game data across seasons.
|
- Allow users to analyse NFL plays with metrics such as expected
points and win probability.
|
Yes
|
2.80
|
No
|
US
|
1999
|
2025
|
1999-present
|
Adult
|
Athlete
|
NA
|
NFL players, teams
|
1500000
|
1500000
|
> 1.5M matches
|
Longitudinal
|
Football
|
American Football
|
Tabular
|
Game ID, team, play, EPA, win prob
|
Statistical
|
|
worldfootballR
|
NA
|
Transfermarkt, Fbref, Understat, fotmob
|
CRAN
|
Real
|
Scrapes and cleans football data from FBref, Transfermarkt, Understat,
and Fotmob using automated R functions.
|
Tactical
|
To provide access to clean and football match, player, team and league
data without manual exporting from websites.
|
- Enable analysis of team and player performance across matches and
seasons using standardised statistics. 2. Support extraction of detailed
match events such as shots, lineups, goals, and possession for tactical
or performance evaluation. 3. Facilitate multi-league comparisons using
datasets from major football data providers.
|
No
|
2.95
|
No
|
International
|
NA
|
2024
|
XXXX-2024
|
Adult
|
Athlete
|
NA
|
Soccer players, clubs
|
200000
|
200000
|
> 200K matches
|
Longitudinal
|
Soccer
|
Soccer
|
Tabular
|
Match stats, shots, xG, transfers
|
Statistical
|
|
Lahman
|
NA
|
Sean Lahman Baseball Database
|
CRAN
|
Real
|
Compiles pitching, hitting, fielding, biographical, postseason, awards,
and team statistics from 1871–2024 into a relational database structure
where all tables link through unique playerID and team identifiers.
|
Performance
|
To provide a historical record of Major League Baseball performance,
enabling efficient querying, processing, and visualisation of long-term
baseball statistics.
|
- Support analysis of player and team performance trends across more
than a century of baseball. 2. Enable investigation of biographical,
positional, postseason, and award patterns using linked tables. 3. Allow
exploration of historical league structure, franchise evolution, and
cross-era comparisons using longitudinal data.
|
Yes
|
2.50
|
No
|
US
|
1871
|
2024
|
1871-2024
|
Adult
|
Athlete
|
NA
|
MLB players, teams
|
100000
|
100000
|
> 100K player
|
Longitudinal
|
Baseball
|
Baseball
|
Tabular
|
Batting, pitching, fielding, bio
|
Statistical
|
|
nba_api
|
NA
|
National Basketball Association
|
Python
|
Real
|
Retrieves NBA APIs including player stats, team data, play-by-play,
scoreboards, and static datasets.
|
Tactical
|
To enable access to NBA.com data for documentation, endpoint
exploration, and real-time game information.
|
- Allow analysis of player and team performance using official NBA
statistics. 2. Support retrieval of live game data such as scoreboards
and game for real-time analytics. 3. Enable exploration and mapping of
NBA.com endpoints to study changes, structure, and availability of
league data.
|
Yes
|
2.20
|
No
|
US
|
1996
|
2025
|
1996-present
|
Adult
|
Athlete
|
NA
|
NBA players, teams
|
1000
|
1000
|
> 1K matches
|
Longitudinal
|
Basketball
|
Basketball
|
Tabular
|
Player stats, team data
|
Statistical
|
|
pybaseball
|
NA
|
Major League Baseball’s Statcast system
|
Python
|
Real
|
Scrapes baseball data directly from Baseball Savant, Baseball Reference,
FanGraphs, Retrosheet, and the Chadwick Bureau.
|
Tactical
|
To provide access to MLB data including statcast events,
batting/pitching metrics, standings, schedules and awards.
|
NA
|
Yes
|
2.45
|
No
|
US
|
2015
|
2025
|
2015-present
|
Adult
|
Athlete
|
NA
|
MLB players, teams
|
1000000
|
1000000
|
> 1M pitches
|
Longitudinal
|
Baseball
|
Baseball
|
Tabular
|
Pitches, outcomes, statcast metrics
|
Statistical
|
|
cfbfastR
|
NA
|
C ollege football data
|
CRAN
|
Real
|
Provides an R wrapper from the CollegeFootballData API to retrieve,
aggregate, and tidy college football data.
|
Tactical
|
To enable access to college football data through the API for analysis,
modeling, and performance benchmarking.
|
- Support evaluation of expected points and win probability metrics
using standardised data. 2. Enable retrieval and analysis of detailed
college football statistics across seasons and teams.
|
No
|
2.95
|
No
|
US
|
2001
|
2025
|
2001-present
|
Adult
|
Athlete
|
NA
|
NCAA football players
|
1000
|
1000
|
> 1K matches
|
Longitudinal
|
Football
|
College Football
|
Tabular
|
Play ID, team, EPA/WPA
|
Statistical
|
|
wehoop
|
NA
|
Woman National Basketball Association
|
CRAN
|
Real
|
Scrapes and aggregates women’s basketball data from the WNBA Stats API
and ESPN.
|
Tactical
|
To allow users to retrieve and analise WNBA and women’s college
basketball data through a unified R interface.
|
- Enable analysis of play sequences to study in-game events. 2.
Support evaluation of team and player performance using box score and
standings data. 3. Provide structured datasets for examining game
outcomes and season trends across women’s basketball competitions.
|
Yes
|
2.65
|
No
|
US
|
NA
|
2025
|
XXXX-present
|
Adult
|
Athlete
|
NA
|
WNBA , college players
|
1000
|
1000
|
> 1K matches
|
Longitudinal
|
Basketball
|
Basketball
|
Tabular
|
Player, team, game stats
|
Statistical
|
|
hoopR
|
NA
|
National Basketball Association
|
CRAN
|
Real
|
Scrapes and aggregates men’s basketball data from ESPN play and box
scores, retrieves NBA Stats API data, and extracts KenPom statistics for
subscribers.
|
Tactical
|
To provide users access to men’s basketball game, box score, team and
player data across NBA and NCAA competitions.
|
- Enable analysis of live and historical play-by-play sequences with
shot locations. 2. Support team and player performance evaluation using
detailed box score and season data.
|
Yes
|
2.50
|
No
|
US
|
2010
|
2025
|
2010-present
|
Adult
|
Athlete
|
NA
|
NBA players, teams
|
1000
|
1000
|
> 1K matches
|
Longitudinal
|
Basketball
|
Basketball
|
Tabular
|
Boxscore, team stats
|
Statistical
|
|
nhlapi
|
NA
|
National Hockey League
|
CRAN
|
Real
|
Retrieves and processes data directly from the open NHL API.
|
Tactical
|
To provide access to NHL metadata and game-level information across
multiple league entities and seasons.
|
- Allow examination of players, teams, and league structure through
API metadata. 2. Enable analysis of game events, boxscores, linescores
and season schedules. 3. Support exploration of drafts, prospects,
awards and historical league changes using API-derived data.
|
Yes
|
2.60
|
No
|
US,Canada
|
2010
|
2025
|
2010–present
|
Adult
|
Athlete
|
NA
|
NHL players, teams
|
1000
|
1000
|
> 1K matches
|
Longitudinal
|
Hockey
|
Ice Hockey
|
Tabular
|
Player stats
|
Statistical
|
|
cricketdata
|
NA
|
ESPNCricinfo and Cricsheet
|
CRAN
|
Real
|
Data scraped and downloaded from ESPNCricinfo and Cricsheet.
|
Tactical
|
To provide international and major-competition cricket data for
analysing matches, players, formats, and competitions.
|
- Allow analysis of batting, bowling and fielding performance across
Tests, ODIs and T20s. 2. Enable examination of ball-by-ball events,
match summaries, and competition-level structure. 3. Support
investigation of player careers, metadata, and comparisons across
countries and genders.
|
No
|
2.75
|
No
|
Global
|
2000
|
2025
|
2000-present
|
Adult
|
Athlete
|
NA
|
Cricket players
|
50000
|
50000
|
> 50K matches
|
Longitudinal
|
Cricket
|
Cricket
|
Tabular
|
Ball-by-ball stats
|
Statistical
|
|
baseballr
|
NA
|
Baseball Reference, FanGraphs, MLB Stats
|
CRAN
|
Real
|
Scrapes and downloads baseball data from online sources
(Baseball-Reference, FanGraphs, MLB Stats API, BaseballSavant, Chadwick
Bureau).
|
Tactical
|
To provide access to historical and current baseball statistics, player
records, game logs, pitch-level data and team information for analytical
use.
|
- Enable analysis of batter, pitcher, and team performance across
custom time frames and leagues. 2. Support investigation of pitch
characteristics, batted-ball events, and statcast-defined metrics such
as barrels and edge classification. 3. Allow exploration of player
identities, career timelines, draft records, and cross-system ID
matching.
|
Yes
|
3.25
|
No
|
US
|
2000
|
2025
|
2000-present
|
Adult
|
Athlete
|
NA
|
MLB players
|
1000000
|
1000000
|
> 1M matches
|
Longitudinal
|
Baseball
|
Baseball
|
Tabular
|
Pitch, hit stats
|
Statistical
|
|
sportsdataverse-py
|
NA
|
Men’s College Basketball, College Football, EPA, WPA, NFL, NHL
|
Python
|
Real
|
Aggregates sports data by wrapping ESPN, nflfastR, cfbfastR, and wehoop
API endpoints, enabling access to games, box scores, schedules, and
expected points/win-probability metrics.
|
Tactical
|
To provide a Python interface for retrieving American football,
basketball, and hockey data, including advanced EPA/WPA metrics and live
game endpoints.
|
- Retrieve and analyse game and box scores across multiple sports. 2.
Access and benchmark expected points added and win probability metrics.
3. Examine schedules, live-game data, and team or player performance
using ESPN and fastR APIs.
|
Yes
|
3.10
|
No
|
International
|
NA
|
NA
|
XXXX
|
Adult
|
Athlete
|
NA
|
NBA, WNBA, NFL, NHL players
|
1000000
|
1000000
|
> 1M matches
|
ALL
|
Multiple
|
Basketball, Football, Hockey,
|
Tabular
|
Player, team, game stats
|
Statistical
|
|
AFL
|
NA
|
Australian Football League Database (AFL Tables , Footywire)
|
Kaggle
|
Real
|
Manually compiled dataset created by scraping and integrating player and
game statistics from afltables.com and footywire.com (2012–2024) with
performance metrics and game information.
|
Tactical
|
To enable analysis of AFL player performance, match outcomes, and season
patterns for applications such as tipping prediction and
machine-learning-based player evaluation.
|
- Identify key players and performance drivers using game statistics.
2. Predict match results or tipping outcomes using historical AFL data.
3. Explore trends in player performance, environmental conditions, and
match progression.
|
No
|
2.25
|
No
|
Australia
|
2012
|
2024
|
2012-2024
|
Adult
|
Athlete
|
NA
|
Australian Football League players
|
1713
|
1713
|
1713 players, 2663 games
|
Longitudinal
|
AFL
|
AFL
|
Tabular
|
- Player demographics (height, weight, DOB, position, origin); match
info (date, round, venue, weather, attendance, scores). 2. Player stats
(kicks, handballs, marks, goals, tackles, clangers, clearances, inside
50s, rebounds, votes, substitutions).
|
Statistical
|
|
EuroSoccer
|
NA
|
European Soccer Database (Sofifa, Football-data)
|
Kaggle
|
Real
|
Scraping and merging match results, player attributes, team formations,
event data, and betting odds from football-data.com and sofifa.com.
|
Tactical
|
To provide a database of European soccer matches, players, teams,
formations, attributes, and betting information for advanced analytics
and machine-learning applications.
|
- Analyse player, team, and match performance across seasons and
leagues. 2. Predict match outcomes and compare model probabilities with
bookmaker odds. 3. Explore tactical patterns, player attributes, and
in-game events for insight generation.
|
No
|
2.85
|
No
|
Belgium, England, France, Germany, Italy, Netherlands, Poland, Portugal,
Scotland, Spain, Switzerland
|
2008
|
2016
|
2008-2016
|
Adult
|
Athlete
|
NA
|
Professional soccer players and clubs from 11 European national leagues
|
10000
|
10000
|
> 25,000 matches, > 10,000 players, > 100K player attributes
|
Longitudinal
|
Football
|
Football
|
Tabular
|
- Match outcomes, scores, goals, fouls, corners, cards, possession;
player attributes (FIFA-based skill ratings). 2. Team formations (X–Y
coordinates). 3. Betting odds from 10 providers.
|
Statistical
|
|
120OlympicHistory
|
NA
|
120 years of Olympic history: athletes and results (Sports-reference)
|
Kaggle
|
Real
|
Scraping and wrangling athlete-level Olympic data from
sports-reference.com, covering all modern Games from 1896 to 2016.
|
Tactical
|
To provide a historical record of athlete participation, demographics,
events and medals for analysing long-term Olympic trends.
|
- Examine how Olympic participation has changed across nations,
genders, and sports. 2. Assess how athlete characteristics (age, height,
weight) vary across events and years. 3. Analyse medal outcomes and
performance patterns across countries and time.
|
No
|
2.65
|
No
|
International
|
1896
|
2016
|
1896-2016
|
Adult
|
Athlete
|
NA
|
Olympic athletes (men and women) representing all participating
countries across Summer and Winter Games
|
271116
|
271116
|
271116 athlete-event records; 15 columns
|
Longitudinal
|
Olympic
|
Olympic sports
|
Tabular
|
ID, Name, Sex, Age, Height, Weight, Team, NOC, Games, Year, Season,
City, Sport, Event, Medal
|
Statistical
|
|
FIFAWC
|
NA
|
FIFA World Cup Dataset
|
Kaggle
|
Real
|
Compiling historical World Cup and match-level results from the official
FIFA World Cup Archive.
|
Tactical
|
To provide a historical record of tournaments and match outcomes for
analysis, modelling, and comparison across World Cup.
|
- Analyse historical tournament trends and team performance across
World Cups. 2. Study match outcomes and identify patterns over different
eras. 3. Build predictive models to estimate future World Cup winners.
|
No
|
2.15
|
No
|
International
|
1930
|
2014
|
1930-2014
|
Adult
|
Athlete
|
NA
|
National football teams, players, referees, and tournament-level
outcomes across all FIFA World Cups
|
7633
|
7633
|
> 7633 records
|
Longitudinal
|
Football
|
Football
|
Tabular
|
- Tournament (year, host country, winner, runner-up, third, fourth,
goals, attendance, matches played). 2. Match-level (teams, stadium,
city, goals, attendance, referee, stage, half-time goals, win
conditions). 3. Player-level (team initials, coach, lineup, shirt
number, player name, position, event: goals, yellow/red cards,
substitutions).
|
Statistical
|
|
NHL
|
NA
|
NHL Game Data
|
Kaggle
|
Real
|
Extracting all official NHL game metrics and detailed game events from
the undocumented NHL stats API over the past six years.
|
Tactical
|
To build a game and player data to enable hockey analytics.
|
- Identify which individual on-ice actions contribute most to game
outcomes. 2. Build predictive models to improve winner prediction
accuracy in NHL games.
|
No
|
2.95
|
No
|
Canada, US
|
2013
|
2018
|
~ 2013-2018
|
Adult
|
Athlete
|
NA
|
Professional ice hockey players, teams, officials, and game events
across multiple NHL seasons
|
3000000
|
3000000
|
> 3M records, players, stats, games, event
|
Longitudinal
|
Hockey
|
Ice Hockey
|
Tabular
|
- Game info (date, teams, goals, rink side, venue, time zone). 2.
Player stats (goals, assists, shots, hits, blocks, penalties, time on
ice). 3. Goalie stats (saves, shots, goals against, save %). 4. Play
data (x,y coordinates, event type, time, score). 5. Team stats
(faceoffs, giveaways, takeaways, power plays). 6. Metadata (officials,
scratches, shifts, penalties).
|
Statistical
|
|
NFBDB2026
|
NA
|
NFL Big Data Bowl 2026: Player Tracking and Movement Prediction
|
Kaggle
|
Real
|
Tracking dataset created from NFL Next Gen Stats player-tracking data.
|
Player
|
To predict player movement after the pass is thrown during NFL plays.
|
- Predict player x–y positions for future frames in a passing play. 2.
Understand how player speed, acceleration, orientation, and role
influence movement outcomes. 3. Build forecasting models usable on
unseen live-game tracking data in competition scoring.
|
Yes
|
2.35
|
No
|
US
|
NA
|
2023
|
2023
|
Adult
|
Athlete
|
NA
|
Professional NFL players
|
18
|
18
|
18 weeks of game data
|
Longitudinal
|
Football
|
American Football
|
Tabular
|
Game ID, play ID, frame ID, nfl_id, player name, position, height,
weight, direction, speed (s), acceleration (a), orientation (o), play
direction, yardline, ball landing coordinates (x, y)
|
Statistical
|